Full Version : Dungeons of Doom video game
avr >>GAME & VIDEO PROJECTS >>Dungeons of Doom video game


AVR_Admin- 04-24-2006
Dungeons of Doom video game



I. Introduction
This project is a portable battery-powered video game based on the 1984 cult classic PC game "Rogue".

I designed a hardware-based roguelike video game because I am a long-time Rogue addict and thought it would be cool to make a portable plug-and-play imitation. The project involved some basic hardware setup, including a Sega Genesis controller, an ECE476 prototype board, and an Atmel MEGA32 Microcontroller. The extensive software portion of the project created a similar game environment to the origial masterpiece, though it was necessary to design many differences from the original because of the nature of the NTSC signal generated by the MCU in contrast to the ASCII game environment of Rogue.


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II. High Level Design
II.a. Motivation

My desire to recreate Rogue stems from a childhood obsession with the original PC game by Michael C. Toy and Kenneth Arnold. Rogue is an 8-color ASCII-based game in which a player navigates a dungeon, fights monsters, finds and uses magical items, and collects gold. To gain an appreciation for the game, one should read the following:


The Dungeons of Doom
The Guide to Roguelike Games
Additionally, one may download the public domain MS DOS version of Rogue at Planet Mirror.

My interest in cramming electronics into breath mint tins began when I built a headphone amplifier that Chu Moy designed (popularized as the CMoy amp), which was commonly recreated in breath mint tins. The design of Dungeons of Doom combines these two passions. Details are available at the Tangentsoft DIY Audio Website.



Link:http://instruct1.cit.cornell.edu/courses/ee476/FinalProjects/s2005/gts7/index.html


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